2 August 2025
When battle passes first dropped into the gaming world, they felt like the perfect answer to loot boxes. Players knew what they were getting, the grind felt fair, and hey — developers got to keep funding their games. Everybody won.
But battle passes have evolved, and not always for the better. These days, there’s a lot more chatter about burnout, rigid timelines, and players feeling squeezed for time and money. So here's a wild yet practical idea: What if battle passes turned into a subscription model?
Let’s dive into the deep end and unpack how subscription-based battle passes could actually work, why they might be better for both players and developers, and what kind of changes we’d need to make them viable.
Battle passes typically follow a seasonal model. You pay a one-time fee (say $10), and over the course of 2-3 months, you can unlock rewards — cosmetics, skins, emotes, XP boosts, and sometimes premium currency — by leveling up your pass. Usually, there's a free track too, but let’s be honest: most of the good stuff lives behind the paywall.
Games like Fortnite, Apex Legends, and Call of Duty: Warzone popularized this system. You pay once per season and try to grind as much value as you can before the clock runs out.
Cool idea, right? But it’s not all sunshine and unlockables.
And here's the big kicker: once the time is up, those rewards? Gone. Forever. That’s the dreaded Fear of Missing Out (FOMO) playing mind games with your free time.
That can feel punishing. You might’ve missed one season for valid reasons, but there’s no loyalty system, no continuity, and no "thank you" for sticking around.
Sounds strange? Maybe. But let’s explore how this could make a lot of sense.
It’s like having a “battle pass membership” that renews automatically. As long as you’re subscribed, you keep unlocking.
So if you take a break for a month or two? No worries. You’re still part of the system, and your progress is waiting for you when you return. That’s a huge shift from the “use it or lose it” seasonal format.
Imagine not being locked to a fixed season. Instead, you pick and choose which ‘reward paths’ you want to pursue at any time. Maybe you want to chase that cool skin from last summer’s pass? Cool — pick it, equip it, progress toward it.
This kind of flexibility means players aren’t punished for missing content. It also means your subscription gives you more choice, autonomy, and long-term value.
- Basic Plan: Access to one active reward track at a time.
- Premium Plan: Access to multiple tracks, exclusive items, and maybe even some currency kickbacks.
- Flex Plan: Pause anytime, progress stored indefinitely.
With that model, casual players pay less and still enjoy content at their pace, while hardcore players can opt into premium perks.
- XP boosts
- Exclusive cosmetics
- Access to legacy battle passes
- Monthly “thank-you” drops
This kind of loyalty system creates stickiness — players are more likely to stay subscribed because it feels like an investment that keeps giving back.
This personal touch makes the whole system more player-centric.
That creates a more connected gameworld and encourages immersion.
- Backlash from Pay-Once Fans: Some players love paying once and being done. A subscription model might feel like a money grab — especially in games that were once fully free-to-play with opt-in purchases.
- Overhauling Existing Systems: Reworking the backend, menus, and reward systems to support rolling progression and subscriptions? That’s no small task.
- Content Cadence Pressures: With ongoing subscriptions, players expect ongoing content. Devs need to maintain a regular content pipeline or risk losing subscribers fast.
But let’s be honest — these challenges are solvable. Many MMOs and live-service games already manage similar models with success.
- Fortnite: Epic already offers a Crew Subscription. Rolling that into an expanded battle pass system would feel like a natural evolution.
- Call of Duty: Imagine bundling Warzone and core multiplayer under a unified pass, where rewards span multiple games.
- Genshin Impact: With its gacha mechanics, a layered subscription model could offer players rotating wish bonuses, battle passes, and character unlock paths.
These ideas aren’t far-fetched. Bits and pieces already exist. It’s just a matter of putting them together into a cohesive, player-friendly package.
A subscription-based battle pass could be the refresh the system sorely needs. It addresses the biggest pain points of the current model, adds ongoing value for players, and gives developers a stable financial model to build upon.
Sure, it’ll take a bit of experimentation. No system’s perfect out the gate. But done right? This could be the next evolution of how we engage with our favorite games.
More freedom, less pressure. More content, less burnout. More value, fewer barriers.
The big studios? They’ve got the tools. The infrastructure. The fanbases. All that’s left is to hit that subscribe button... on innovation.
all images in this post were generated using AI tools
Category:
Battle PassesAuthor:
Madeleine McCaffrey