20 June 2025
Ah, the 90s—a time of baggy jeans, neon windbreakers, and dial-up internet that made you wait an eternity to check your emails. But if you were a gamer back then, chances are you stumbled upon what might now be considered one of the quirkiest eras in gaming history: the birth (and near-death) of Full Motion Video (FMV) games. Yep, I’m talking about those cheesy, live-action, sometimes so-bad-it’s-good video games that became a short-lived but unforgettable phenomenon.
FMV games were weird, ambitious, and, let’s be honest, totally campy. But there’s something about them that still captures the imagination, even decades later. So why not take a trip down memory lane and revisit the strange yet charming world of 90s FMV games? Pack your VHS nostalgia goggles and let’s dive in!
The player often made choices or performed actions that dictated the outcome of the story, making FMV games a hybrid between Hollywood movies and traditional video games. Think of it as a “Choose Your Own Adventure” book—but on steroids and with lots of questionable acting.
Games like Night Trap (1992) and The 7th Guest (1993) were among the first to exploit this technology, boasting high production values and cinematic stories. But let’s not sugarcoat it—these games were bold experiments, and not all of them aged gracefully. Still, for their time, they were groundbreaking.
FMV games were also a response to an underlying ambition: to bridge the gap between video games and Hollywood. Developers wanted to deliver experiences that felt more like interactive movies than pixelated adventures. The concept was engaging on paper, but the execution? Well, that’s another story...
Take Night Trap, for instance, arguably the poster child for FMV games. You play as a member of the “Sega Control Attack Team,” tasked with protecting a group of teenage girls from vampiric creatures called "Augers" while monitoring their house through security cameras. Sound ridiculous? Oh, it absolutely was. But it’s also this ridiculousness—combined with its infamous role in the video game violence debate in the 90s—that solidified its place in gaming history.
Then there’s Tex Murphy: Under a Killing Moon (1994), an FMV detective game that mixed film noir with sci-fi in all the best (and worst) ways. The protagonist, Tex Murphy, was the quintessential lovable loser, navigating a post-apocalyptic San Francisco while solving mysteries. Its cheesy dialogue and tongue-in-cheek humor made it both an unintentional comedy and a cult classic.
And who could forget Phantasmagoria (1995)? With its horror-filled storyline and gruesome imagery, it aimed to scare the pants off gamers. Spoiler alert: it ended up being more laughable than terrifying, but hey, it’s the thought that counts.
Take Her Story (2015), an interactive crime thriller where players piece together a mystery by watching video clips of police interviews. Or Telling Lies (2019), which expanded on the concept with multiple characters and timelines. These games took the foundation laid by 90s FMVs and elevated them into something deeper and more sophisticated.
Even Night Trap got a re-release in 2017 for its 25th anniversary. Because let’s face it—nostalgia sells.
FMV games were a perfect snapshot of the 90s: experimental, outrageous, and just a little bit tacky. They didn’t always succeed, but they tried to push the boundaries of what games could be. And for that, they deserve their place in the gaming hall of fame—or at the very least, in our hearts.
Whether you’re laughing at the antics of Night Trap or marveling at the ambition of The 7th Guest, there’s no denying FMV games were a key chapter in the evolution of video games. They weren’t just games; they were a cultural moment. And who wouldn’t want to press "Play" on that?
all images in this post were generated using AI tools
Category:
Retro GamesAuthor:
Madeleine McCaffrey